www.doublefine.com
About Double Fine Productions
Double Fine Productions is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer . Located in San Francisco ' s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun. Finesign Tim always wanted to start a band called "Double Fine" so people would know whose Zone they were entering as they crossed the Golden Gate Bridge. A game studio was second best. The history of Double Fine is full of excitement, battles against demonic hordes, game jams, giant robots, and at least one madcap dentist stealing brains. Or maybe that ' s some of our games. If you want to know about the studio, we ' ll need to break it down into lovely little chunks of biographical truth and the occasional exaggeration. How did it all start? Well Tim Schafer and a band of motley folks, including other LucasArts alums and assorted cool chums, decided that it was time to start their own game studio - One where original projects could thrive and the only limits were measured in imagination and megabytes. A studio was set up in San Francisco, named after a traffic sign, and shoved into an old clog-shop. The early days of Double Fine birthed some of our largest games. Psychonauts was first on the docket and it proved to be an arduous development period. As skilled programmers, artists, and other game buds worked their butts off to bring the story of Razputin "Raz" Aquato, a series of publisher woes left the game ' s fate up in the air. That ' s some inside baseball nonsense though; it was sorted out in the end either by fate or luck. Psychonauts got made. Perhaps it took a bit of time to truly resonate, but it ' s endured as a cult-classic with an energetic and diverse fandom over 15 years later. Psychonauts Screenshot 01 Raz Young Psychic / Acrobat Raz, the hero of our first game Psychonauts which hit the shelves in 2005 From platforming and brains, Double Fine moved into fire and flames! Brütal Legend was inspired by Tim ' s love of heavy metal and some time spent working in a record store. The real world is full of surprising influences. In this case, the question was what would happen if you set a game in the demon-filled lands found on old-school albums? The story of Eddie Riggs took a seemingly normal roadie and tossed him into a world of strategy battles and decapitation. Celebrities like Jack Black, Motörhead's Lemmy Kilmister, Tim Curry, and Ozzy Osbourne lent their voices to a cast of rockers and devils. It was a chance to experiment, mixing some hacking and slashing with real time strategy. Tim still boots up the game every Rocktober 13th to play with fans and pass along the sacred achievement: Six Degrees of Schafer . Jack Black and Tim Schafer at Spike TV Game Awards 2008 Tim and Jack Black blowing shit up in the name of Brütal Legend at the Spike TV Game Awards in 2008 Working on big titles can be pretty tough. Looking for ways to encourage creativity from the Double Fine team and give folks a breather from hellspawn and heavy metal, we started the tradition of " Amnesia Fortnight ", a two-week long period resembling a game jam where anyone can pitch a game and the studio works on the most popular submissions. Amnesia Fortnight 2017 During Amnesia Fortnight, the team spends two weeks leaving all other work behind in order to create cool prototypes and fresh projects. Anyone in the studio can pitch their idea and it's lead to a
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